<?xml version="1.0" encoding="utf-8" ?>
<USER_OVERRIDES>

    <!--
        Create a copy of this file without the '_dist' part and place it beside this one
        
        eg      'bmw_m4_gt3_dist.xml'
                    should become 
                'bmw_m4_gt3.xml'

        Define a 'LIVERY_OVERRIDE' section for each default livery you wish to replace.

        A LIVERY_OVERRIDE definition must be based on one of the base liveries provided which will provide
        variations where required. The LIVERY attribute determines which base game livery is replaced.
        A NAME attribute must be set
        
        Within a LIVERY_OVERRIDE definition each desired texture override 
        should be defined in a TEXTURE element. Any texture not present will use the texture from 
        the BASELIVERY.

        Additionally a PREVIEWIMAGE element with a PATH attribute can be used to note a texture for use
        in the game's UI. (2048 x 600 px )

        Texture PATH attributes are relative to this file's directory. Further sub-directories are 
        permissable and their structure is left to the users own preference.

		LIVERY IDs can be viewed in the game UI by running the game with -showLiveryIDs switch/launch option

AVAILABLE BASE LIVERIES
        =======================

		        Default: Default body only skin
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
                                
				Matte: Matte metallic effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
       
				Chrome: Chrome effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
				GreenMetallic: Green Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
				RedMetallic: Red Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs

									
				BlueMetallic: Blue Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
				        BANNER 		- internal windscreen banner texture
                                    - 2048 x 512
                                    - DXT5 with MIPs									
																		
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
						PLATE		- plate_diff - Door number plate texture					!
						PLATEG		- plate_glow - Light glow texture							!
                                    - 1024 x 1024												!
                                    - DXT5 with MIPs											! - Examples of different light colours and
																								! - textures to turn on number plate lights included in template d/l
																								
						WHEELDIFF	- rim_diff - Wheel rim texture
                                    - 1024 x 1024
                                    - DXT1 with MIPs
									
						WHEELSPEC	- spec_diff - Wheel rim specular map
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURDIFF	- rim_blur_diff - Wheel rim blur texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
									
					WHEELBLURSPEC	- rim_blur_spec - Wheel rim blur specular texture
                                    - 1024 x 1024
                                    - DXT5 with MIPs
		
		HELMETS
        =======================

        For each overriden livery a helmet override can be defined. The work similarly to liveries
        in that they override a named base helmet with user defined textures. To assigne a helmet
        to a livery use the same 'LIVERY' id as in the livery override

        AVAILABLE BASE HELMETS
        =======================

				DEFAULT: default helmet used by all vehicles of the class
                Available textures: 
                        BODY        - the main exterior surface of the helmet
                                    - 2048 x 2048
                                    - DXT1 with MIPs
                        						
						VISOR     	- visor texture
                                    - 2048 x 2048
                                    - DXT5 with MIPs
									
        OUTFITS
        =======================

        For each overriden livery an outfit override can be defined. The work similarly to liveries
        in that they override a named base outfit with user defined textures. To assign an outfit
        to a livery use the same 'LIVERY' id as in the livery override

        AVAILABLE BASE OUTFITS
        =======================

        DEFAULT: default outfit used by all vehicles of the class
            Available textures:
                BODY_DIFF       - the main exterior surface of the body
                                - 2048 x 2048
                                - DXT1 with MIPs

                BODY_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                ARMS_DIFF       - the main exterior surface of the arms
                                - 2048 x 2048
                                - DXT1 with MIPs

                ARMS_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                LEGS_DIFF       - the main exterior surface of the legs
                                - 2048 x 2048
                                - DXT1 with MIPs

                LEGS_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                GLOVES_DIFF     - the main exterior surface of the gloves
                                - 2048 x 2048
                                - DXT1 with MIPs

                GLOVES_SPEC     - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                SEATBELTS_DIFF  - the main exterior surface of the seatbelts
                                - 2048 x 2048
                                - DXT1 with MIPs

                SEATBELTS_SPEC  - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs
										

    	EXAMPLES
		================================= --> 
		
	<!-- <LIVERY_OVERRIDE LIVERY="51" NAME="My Racing Team #1" BASELIVERY="Default">
      <PREVIEWIMAGE PATH="myracingteam\preview.dds" />
      <TEXTURE NAME="BODY" PATH="myracingteam\body.dds" />
      <TEXTURE NAME="BANNER" PATH="myracingteam\banner.dds" />
      <TEXTURE NAME="PLATE" PATH="myracingteam\plate.dds" />
      <TEXTURE NAME="PLATEG" PATH="myracingteam\plateg.dds" />
	  
	  OPTION 1: WHITE HEADLIGHTS
	<HEADLIGHTPROJECTION  HEADLIGHT_PROJ_COLOR_R="1.0" HEADLIGHT_PROJ_COLOR_G="0.9" HEADLIGHT_PROJ_COLOR_B="0.9" />
	  
	  OPTION 2: YELLOW HEADLIGHTS
	<HEADLIGHTPROJECTION  HEADLIGHT_PROJ_COLOR_R="1.0" HEADLIGHT_PROJ_COLOR_G="0.9" HEADLIGHT_PROJ_COLOR_B="0.1" />
	<TEXTURE NAME="LIGHTSDIFF" PATH="bmw_m4_gt3_lights_yellow_diff.dds" />
	<TEXTURE NAME="LIGHTSSPEC" PATH="bmw_m4_gt3_lights_yellow_spec.dds" />
	<TEXTURE NAME="LIGHTSGLOW" PATH="bmw_m4_gt3_lights_yellow_glow.dds" />
	<TEXTURE NAME="LIGHTFLARE" PATH="common_lightflares2.dds" />
	<TEXTURE NAME="GLASSDIFF" PATH="common_glass_yellow_diff.dds" />
	<TEXTURE NAME="GLASSSPEC" PATH="common_glass_yellow_spec.dds" />
    </LIVERY_OVERRIDE> 

	<!-- <HELMET_OVERRIDE LIVERY="59" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet.dds" />
        <TEXTURE NAME="VISOR" PATH="visor.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="59" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body1.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms1.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves1.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs1.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts1.dds" />
    </OUTFIT_OVERRIDE> -->

    <!-- <LIVERY_OVERRIDE LIVERY="59" NAME="My Racing Team #12" BASELIVERY="Default">
	  <PREVIEWIMAGE PATH="myracingteam\preview12.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body12.dds" />
    </LIVERY_OVERRIDE> -->

	<!-- <HELMET_OVERRIDE LIVERY="60" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet2.dds" />
        <TEXTURE NAME="VISOR" PATH="visor2.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="60" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body2.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms2.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves2.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs2.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts2.dds" />
    </OUTFIT_OVERRIDE> -->

    <!-- <LIVERY_OVERRIDE LIVERY="60" NAME="My Racing Team #86" BASELIVERY="Default">
	  <PREVIEWIMAGE PATH="myracingteam\preview86.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body86.dds" />
	  <TEXTURE NAME="SPEC" PATH="MyTeam\body86_spec.dds" />
	  <TEXTURE NAME="FRESNEL" PATH="MyTeam\body86_fresnel.dds" />
    </LIVERY_OVERRIDE> -->
	
	<!-- <HELMET_OVERRIDE LIVERY="61" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet3.dds" />
        <TEXTURE NAME="VISOR" PATH="visor3.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="61" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body3.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms3.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves3.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs3.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts3.dds" />
    </OUTFIT_OVERRIDE> -->
	
    <!-- <LIVERY_OVERRIDE LIVERY="61" NAME="My Racing Team #37" BASELIVERY="Matte">
	  <PREVIEWIMAGE PATH="myracingteam\preview86.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body86.dds" />
    </LIVERY_OVERRIDE> -->

</USER_OVERRIDES>